And all the time you’ll have Delilah on the other end of the radio, as you squeeze the controller’s trigger and use the stick to select answers in a clever simulacrum of Henry with his handset. You’ll seek out caches and supply drops, search for vandals and watch out for signs of grizzly bear. In a way, we’re looking at a classic two-hander, but one that stretches out over several square miles of Wyoming wilderness as Henry investigates fireworks, reports on downed lines and explores the park’s forests, canyons, lakes and creeks. You’ll tell her what you’ll see, you’ll ask her for advice, and she’ll help you out with where you need to go and what you need to do. Reached via handheld radio, Delilah is Henry’s only point of contact for most of the game. You may also know that it’s a free-roaming adventure game set in the Shoshone National Forest in Wyoming, and that it focuses on two characters – a temporary fire lookout, Henry, and his supervisor, Delilah. If you know anything about the game, you’ll know that it’s the debut work of Campo Santo, a small studio founded by two of the leads behind Telltale’s The Walking Dead series, the designer of Mark of the Ninja and Brit artist, Olly Moss. Everything you do, every choice you make, makes up a part of Henry’s journey. #FIREWATCH PS4 SIMULATOR#You can call it a first-person-wilderness adventure game, an interactive drama, a psychological thriller or even a walking simulator if you want, but what it reminds me of most is a character study where you define the character. You know your name is Henry and that you have a wife with a serious condition, but what kind of man is Henry? What’s his story? How are you going to play this part? And, in a way, Firewatch never stops asking these questions. #FIREWATCH PS4 PC#framerate seems to be not that good at all.Available on PS4, PC (both versions tested)įirewatch begins with a barrage of questions. #FIREWATCH PS4 PS4#PS4 version seems to have some performance problems, especially while saving the game. Not currently! We don't have plans to bring it to store shelves (or online store shelves), but we'll announce it if that changes. Graphics: NVIDIA GeForce 450 or higher with 1GB Memory Processor: Intel Core i3 2.00 GHz or AMD equivalent Okay, just in case someone with the same questions reads this -> ) supporttttt!Ĭongrats for the release, got my eyes on your pretty interesting and unbelievable beautifully game since the first infos came out! can't wait!! (please excuse my english) Oh and any plans for a physical release? then i'd buy the steam version and later on the ps4 boxed version. i am still not sure which version, since i really enjoying playing such games with the ps4 pad on the couch, but then again the steam version offers discount and the ost. Dear Devs, are there any "greater" differences? sure, the resolution, but beside that, does the ps4 version run with the same settings/amount of detail then the pc-version? i read that it's on 1080p, but couldn't find more info about the tech of the ps4 version.
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